Vampire The Masquerade Bloodlines Hd

6/15/2019

So I'm in the middle of a second play through of VTMB with the last time I played it being 6+years ago. I have a pretty high end PC and do lots of modding with games like Skyrim and GTA4 so I spent some time looking for mods to make this game look better so I thought it might help some people if I just dump everything I found in this thread. VTM Bloodlines was a major breakthrough in narrative and mechanics at the time. Not to mention the graphics and animation, really the only word that was described AMAZING. But the only thing that left to wish was the engine, HL. Better known as Part 1, we start the game off as a Malakavian, but the rest of the playthrough will be done as a Venture. Vampire the Masquerade Bloodlines Walkthrough part 0. We enter the dark.

  1. Vampire The Masquerade Bloodlines Hd Remake
  2. Vtmb Texture Mods

And thank you! I will try to make it quicker, but it's massive amount of work, I've already converted to png(with conserved openness) all 11.000+ textures(including ui components) of Bloodlines ánd upscaled them a4.

Result is definitely 42gb folder, heh. Right now its huuuuuge discomfort in the butt to convertcompress them back to bloodlines consistency structure and put them in corresponding subfolders(and there are usually SO many of them). And simply because considerably as I understand proper texture scaling is usually working only on versions, and numerous of globe textures will become stretched, etc.

Vampire The Masquerade Bloodlines Hd Remake

So it will need extensive testing. I will try to create finish bloodlines quicker, but it's huge amount of function, I've already transformed to png(with maintained openness) all 11.000+ textures(including ui components) of Bloodlines ánd upscaled them x4.

Vtmb Texture Mods

Vampire

Result can be 42gb folder, heh. Now its huuuuuge pain in the rear end to convertcompress them back again to bloodlines consistency format and place them in related subfolders(and there are SO several of them). And simply because considerably as I understand proper consistency scaling will be working just on models, and numerous of globe textures will be expanded, etc. So it will require extensive screening.

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